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	<title>Notes of a Developer &#187; New</title>
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	<description>Develop on Objective-C, UIKit, C, OpenGL for  iPhone, iPad, Mac OS X</description>
	<lastBuildDate>Fri, 03 Feb 2012 11:49:47 +0000</lastBuildDate>
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		<title>Many information about development for iPad in one place</title>
		<link>http://www.developers-life.com/many-information-about-development-for-ipad.html</link>
		<comments>http://www.developers-life.com/many-information-about-development-for-ipad.html#comments</comments>
		<pubDate>Wed, 27 Jan 2010 23:23:40 +0000</pubDate>
		<dc:creator>Vladimir Boychentsov</dc:creator>
				<category><![CDATA[iPad]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[New]]></category>
		<category><![CDATA[SDK]]></category>
		<category><![CDATA[Кодинг]]></category>

		<guid isPermaLink="false">http://www.developers-life.com/?p=822</guid>
		<description><![CDATA[From Apple Site Xcode/Developer Tools Changing an iPhone Executable&#8217;s working directory from “Build Products directory” may cause the application not to install properly with the error message “The Info.plist for application at (null) specifies a CFBundleExecutable of (null), which does not exist.” You may only use .png files for application icons for the device. The [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" title="iPad" src="http://images.appleinsider.com/tablet-100127-26.png" alt="" width="232" height="298" /></p>
<h2><span style="color: #000000;">From Apple Site</span></h2>
<h3>Xcode/Developer Tools</h3>
<ul>
<li>Changing  an iPhone Executable&#8217;s working directory from “Build Products  directory” may cause the application not to install properly with the  error message “The Info.plist for application at (null) specifies a  CFBundleExecutable of (null), which does not exist.”</li>
<li>You may only use <i>.png</i> files for application  icons for the device.</li>
<li>The iPhone SDK is  designed for Intel-based Macs and is not supported on PPC-based Macs.</li>
<li>When running and debugging on a device, be sure to turn  off Passcode lock.</li>
<li>Trying to debug two  applications at the same time on the same device fails with a broken  pipe error in the debugger console.</li>
</ul>
<h3>Core Graphics</h3>
<p><span id="more-822"></span></p>
<ul>
<li><i>CGFontCreateWithFontName</i> can hang in some  circumstances when using the <i>UIAppFonts</i> key in the <i>Info.plist</i>.</li>
</ul>
<h3>Interface Builder</h3>
<ul>
<li>To  support external localization tools and workflows, Interface Builder  3.2.2 supports an option to save iPhone documents in an editable NIB  format. Additionally, the Xcode build settings &#8220;Flatten Compiled XIB  Files&#8221; and &#8220;Strip NIB Files&#8221; now apply to iPhone Interface Builder  documents in the same way they apply to Mac OS X documents. By default,  NIB files will be stripped when built.</li>
<li>iPhone  OS 3.2 supports loading unstripped NIB files, but iPhone OS releases  prior to 3.2 do not. If you choose to build unstripped NIB files to  support a localization workflow, you should either use ibtool&#8217;s &#8211;strip  command to strip NIB files after localizing, or temporarily revert the  &#8220;Flatten Compiled XIB Files&#8221; and &#8220;Strip NIB Files&#8221; build settings to  build NIBs compatible with previous iPhoneOS releases.</li>
<li>Building an iPhone application that uses <i>UITableViewCell</i> objects encoded in XIB files  and then running that application in the simulator or on a device with a  version less than 3.2 will result in a runtime exception. To workaround  this, use the simulator with the 3.2 SDK.</li>
</ul>
<h3>Launch Services</h3>
<ul>
<li>The <i>Info.plist</i> key <i>CFBundleIconFiles</i> is not working properly.</li>
<li><i>UIDocumentInteractionController</i> is not yet  fully functional.</li>
</ul>
<h3>MapKit</h3>
<ul>
<li>Previously,  directions URLs were handed as a single point-to-point request. In  iPhone OS 3.2, it is handled as 2 sets of search queries and results,  which can be run concurrently. The Maps UI for spellchecking,  refinements and map pan/zoom now support concurrent searches.</li>
</ul>
<h3>MediaPlayer</h3>
<ul>
<li>If an <i>MPMoviePlayerController</i> object is set to full  screen before calling <i>presentMoviePlayerViewControllerAnimated:</i>, the  movie will not properly play fullscreen.</li>
<li>The  simulator window incorrectly rotates to portrait when an <i>MPMoviePlayerController</i> object enters  fullscreen from landscape.</li>
<li>The <i>MPMoviePlayerPlaybackDidFinishNotification</i> notification is not sent from the Done button when a movie is launched  non-fullscreen and switched to fullscreen.</li>
<li>An <i>MPMoviePlayerController</i> object does not behave properly when content is programmatically  changed.</li>
<li>Exiting fullscreen mode of an <i>MPMoviePlayerController</i> object’s movie does not return the movie to its view frame.</li>
</ul>
<h3>MessageUI</h3>
<ul>
<li>The Message  UI framework exports class names without prefixes, which can cause  namespace confusion. If you are using the Message UI framework, watch  for compiler warnings about duplicate symbols. To avoid namespace  issues, you can add prefixes to your own class names.</li>
</ul>
<h3>Simulator</h3>
<ul>
<li>Running an  Interface Builder-rotated window in the Simulator may result in an  incorrectly simulated window orientation. Using Build &amp; Run in Xcode  works around this issue.</li>
<li>Some icons may  appear squared off in the Simulator because their mask isn&#8217;t being used  properly.</li>
<li>The split view template app doesn&#8217;t  show the &#8216;Master List&#8217; button upon initial launch in portrait  orientation. Rotating the simulator to landscape, then back to portrait,  shows the button.</li>
</ul>
<h3>Status Bar</h3>
<ul>
<li>Making the  status bar transparent is not supported on the iPad.</li>
</ul>
<h3>UIImage</h3>
<ul>
<li>The <i>drawAsPatternInRect:</i> method of <i>UIImage</i> draws the image upside down.</li>
</ul>
<h3>UIPopoverController</h3>
<ul>
<li>A <i>UIPopoverController</i> object’s content size  should not be smaller than 320pt or wider than 600pt.</li>
<li>The <i>MPMediaPickerController</i> and <i>UIImagePickerController</i> classes are not  supported from the <i>presentModalViewController:animated:</i> method of  <i>UIViewController</i>. These pickers should instead be  displayed using a <i>UIPopoverController</i> object.</li>
</ul>
<h3>UITableView</h3>
<ul>
<li>The <i>UITableViewCellStyleValue1</i> style now also  supports images.</li>
<li>The <i>UITableViewRowAnimationMiddle</i> style now  provides animation for row deletion.</li>
</ul>
<p>Many links:<noindex><br />
<a href="http://developer.apple.com/iphone/prerelease/library/releasenotes/General/iPhone32APIDiffs/index.html" target="_blank">iPhone OS 3.1 to iPhone OS 3.2 API Differences</a></p>
<p id="pageTitle"><a href="http://developer.apple.com/iphone/prerelease/library/releasenotes/General/RN-iPhoneSDK-3_2/index.html" target="_blank">iPhone SDK Release Notes for iPhone OS 3.2 beta 1</a></p>
<p><a href="http://developer.apple.com/iphone/prerelease/library/documentation/General/Conceptual/iPadProgrammingGuide/Introduction/Introduction.html#//apple_ref/doc/uid/TP40009370-CH1-SW1" target="_blank">About iPad Development</a></noindex><br />
<script src="http://digg.com/tools/diggthis.js" type="text/javascript"></script></p>
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